Start Time: 1:30pm or Once we have enough for draft pods of 8
Format: Draft (participants will receive 3 Conspiracy Take The Crown packs to draft)
Draft pods: 6 to 8 (please refer to additional details below)
Prizes: Last person standing - 4 packs, Others - 2 packs (Conspiracy Packs)
After completing the draft, players are separated into 2 groups ranging from 3 to 5 (max) for a free for all battle until the last person standing!
Note: This is being held in conjunction with our normal FNM, therfore, the number of pods will be dependent on our overall capacity at our midtown location.
Drafting Conspiracy is same as regular MTG Draft per below:
Pack 1: Select one, then pass remaining un-selected cards to the left.
Pack 2: Select one, then pass remaining un-selected cards to the right.
Pack 3: Select one, then pass remaining un-selected cards to the left.
*Some booster packs contain cards with effects that happen during the draft. For instance, a card may allow a player to select multiple cards from the same booster pack. Players can identify these cards by the special frame they all share.
After the draft is over, all players build a deck of at least 40 cards using the cards they drafted and any number of basic lands.
*Players will also choose which cards with the type "Conspiracy" will start the game in their command zone. These Conspiracy cards don't count as part of the player's 40-card deck.
Each player starts with 20 life and draws a hand of seven cards. Players are seated (in groups of 3 or 5) and turns progress one player at a time in clockwise order around the table. During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don't explicitly say they must be used on "you").
*The goal is to crush every other player using strategy, skill, and the cards at your disposal. The last player left standing in each game wins!
USING CONSPIRACY CARDS:
Conspiracy cards can affect the game in fun, unpredictable ways. Before the game begins, each player may put any number of conspiracy cards they've drafted into their command zone. The command zone is a special area set apart from the battlefield. Conspiracy cards aren't permanents, and nothing can affect them once the game begins. Each conspiracy card has abilities you can use from the command zone. They may affect you, your opponents, or even the deck you build!
BECOME THE MONARCH:
This is a new mechanic in Conspiracy: Take the Crown. Many cards in this set cause you to become the monarch of the game. Being the monarch grants you these triggered abilities:
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, that creature's controller becomes the monarch.
*No player is the monarch as the game starts, and there's never more than one monarch in the game at a time. You can claim the title by dealing combat damage to the monarch player, or with any spell or ability that says "you become the monarch." Some booster packs contain a card called "The Monarch" instead of a token. That card is one way to indicate which player is the monarch of your game.